Pathfinding Algorithm Demo
A downloadable game for Windows
Description: 
This is a demo of the Djikstra and A* algorithms for traversing a graph of nodes. Programmed using C++ and rendered with the OpenGL library. 
https://en.wikipedia.org/wiki/Pathfinding
I created this project as I was getting acquainted with the concepts of programing algorithms through an Object-Oriented programming paradigm.
Date: June, 2016
Duration: 1 week
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Controls:
LMB:  Move source, move target, create walls
RMB:  Move source, move target, clear walls
1, 2, 3: Change update speed
A: Switch to A* pathfinding
D: Switch to Dijkstra pathfinding
Z: Disable diagonal search
X: Enable diagonal search
C: Clear
Space: Run / Stop
| Status | Released | 
| Platforms | Windows | 
| Author | T0astedChipz | 
| Genre | Simulation | 
| Tags | ai, algorithm, pathfinding | 
Download
Install instructions
1. Download the zip file and extract it.
2. Run the .exe file to start the program.





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